Xbox Head ‘Doesn’t Like’ Paying for Platform-Exclusive DLC – IGN

Head of Xbox Phil Spencer says he doesn’t like idea of paying for platform-exclusive content.

In an interview with GameSpot at the Brazil Game Show, Spencer explained his views on the practice. “People always knock me on this; I’ve been on record… I don’t love the idea or practice of us paying so other platforms can’t play or use a certain gun in a game or do a certain level,” he said.

“I know I say that and, Xbox history—DLC exclusivity windows with Call of Duty—I understand the fingers are pointing right back to Xbox. I can only be who I am. It’s not the best PR answer. But I don’t like that,” Spencer added.

Spencer addressed Microsoft’s arrangement with Bluehole to bring the record-breaking Player Unknown’s Battlegrounds to Xbox One first, as well as the question as to if/when the game will come to PlayStation 4.

“People ask, when’s that coming to PlayStation? I’ve got a deal, working with [Bluehole] to build the very best version of PUBG,” Spencer said. “That’s where I am focused. Right now, we’re helping that game come to console. Our focus is on making the best games possible.”

The Xbox executive also discussed StudioMDHR’s Cuphead, which is 100 percent Microsoft exclusive because of the company’s investment in the project. “When there are games that come along, Cuphead is a good example, and the team had certain ambition about what they wanted to go do. And together with them we wanted to invest more,” Spencer explained.

“We saw more opportunity. And what that turned into was us having an exclusive game on our platform. That’s a game that probably wouldn’t have happened the way it did if we didn’t invest the way we did,” he added.

Hope Corrigan is an Australian freelance writer for IGN. You can follow her on Facebook and Twitter.


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