Nintendo Talks About How The Narrative Will Work In ‘Zelda: Breath Of The Wild’ – Forbes

(Photo credit: Nintendo)

(Photo credit: Nintendo)

In another interview with Shigeru Miyamoto and Eiji Aonuma about Zelda: Breath of the Wild, we get to hear more about how the approach to the story is being handled in regards to the shift to an open world setting.

For fans of the Zelda series, you will know that the narrative was inherently sequential and linear due to the way the level design constricted the player’s movement. In that, the games funneled you through the story as you played them.

This is not to say that the Zelda games are overly story-heavy, but as compared to most modern wannabe cinematic type games the Zelda series has often used a more restrained and inferred narrative approach.

However, with open world games, the player can and will go anywhere and that will make telling the story harder if you adhere to a more sequential narrative setup.

There are ways around this, such as where areas are cordoned off until you have a certain item, which is something the older Zelda games used a great deal, but in this case Breath of the Wild is clearly more open-ended. That said, it sounds like Aonuma has a “trick” in regards to how the narrative will be delivered in Breath of the Wild and I am very interested to find out more about that once the game is out.

This is why when Aonuma explains that you can actually miss parts of the story is quite interesting and if anything will likely motivate players to explore the game world more thoroughly.

I also liked the fact that Miyamoto tried to explain more on his approach to storytelling in games. Narrative is important as it applies context to your actions in the game, but it’s not the be all and end all of a game. To think like that only means you are seeing gaming through the lens of cinema and that’s just inherently misguided, as it obviously overlooks the inherent tactile functionality that games offer.

In short, the story is part of something larger and has to work with the game rather than necessarily direct it. So it’s nice to hear Miyamoto talk about that, especially in regards to Zelda.

The brief discussion is worth watching (shown below) and it’s nice to see Game Informer delve into this kind of subject matter. In addition, there’s another brief interview about how Nintendo responds to fan feedback on its games and that too is worth a look.

Zelda: Breath of the Wild is released for Nintendo Switch and Wii U on March 3rd.

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Read my Forbes blog here.


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