Why It Matters ‘Resident Evil 7’ Isn’t Coming To The Nintendo Switch Either – Forbes

Photo: Capcom

(Photo: Capcom)

This week marks arguably the biggest release of 2017 so far, as Resident Evil 7: Biohazard is coming to Xbox One, PS4, PC and PSVR. Despite the fact that it’s launching before the Nintendo Switch, many are wondering if the game might be a multiplatform feather in that system’s cap with a port.

Turns out the answer is almost certainly no.

Express Online spoke to RE7’s producer Masachika Kawata, and while they seem to respect the Switch, that does not mean they’re porting to it.

“I think it’s a very unique piece of hardware,” producer Masachika Kawata explained. “I’m looking forward to the possibilities of the system itself, but we have no plans at the moment regarding Resident Evil on Switch.”

Resident Evil, though not a family-friendly series, is no stranger to Nintendo hardware, which may make this news a bit disheartening for fans and potential Switch buyers. The Wii had Resident Evil 4, RE: Umbrella Chronicles, RE: Darkside Chronicles and RE Zero while the Wii U had Resident Evil: Revelations. But some may recall that Capcom has been publicly critical of Nintendo’s hardware in the past. A Resident Evil 5 producer once famously said that the Wii couldn’t even run that game’s title screen. And despite that comment being made almost eight years ago, things have not changed. Resident Evil 7 will be yet another major release that will not make its way to the Nintendo Switch.

Right now, the biggest third party games coming to the Switch remain sports titles like NBA and FIFA, and of course Skyrim, which has been featured heavily in Switch promotion thus far. The problem of course being that Skyrim is a game that came out in 2011, it’s not coming to the Switch until fall and it’s unclear what version will even arrive. Many believe it will not be the Special Edition found on PS4 and Xbox One, but rather either a PS3/360 port, or perhaps a new mobile version that might also be getting developed for tablets, as rumors suggest.

Photo: Nintendo

(Photo: Nintendo)

In the case of Resident Evil, the issue almost certainly seems to be a lack of power, rather than a lack of will, as in RE7 probably just cannot run on a Switch effectively. Yes, there’s always the argument that developers are waiting to see if the Switch is a huge hit and then they’ll commit to system, but it’s likely more than that.

It’s the install base to some extent, perhaps, but the fact remains that Nintendo systems are not the easiest to develop for, and now the Switch has put third-party devs in a situation where a console is both somewhat underpowered compared to its competition and also requires further modification for a handheld version which may need things to be toned down even further.

We have not seen any of the big games of 2016, Infinite Warfare, Battlefield 1, The Division, Watch Dogs, DOOM, Overwatch, say they’re coming to the Switch. We have not heard that big 2017 games are coming to the Switch, with Mass Effect Andromeda, Red Dead Redemption 2 and now Resident Evil 7 confirming that already.

It is hard to see this changing over time. If even current 2016 games are not being ported to the Switch months after release, will future games that are now focusing on utilizing PS4 Pro/Scorpio power going to ever come to Switch over the next few years? In many, if not most cases, the answer will almost certainly be no.

Perhaps there’s little purpose in continuing to beat this point into the ground, but everyone has always hoped that whatever Nintendo’s next system would be, it would finally rebuild those bridges with third parties and develop a system capable of playing all these big games. But the more we learn about upcoming games and the Switch itself, the more it seems like Nintendo is now even losing what little third-party support it had left, with the Switch’s line-up looking even more anemic than the Wii U’s was early on. And going back to RE5, in this case Nintendo is still having the exact same issues with the exact same developers of the exact same series.

A system can rarely thrive on exclusives alone, and PS4 and Xbox would be dead if they tried as much. Only Nintendo seems to have the power to walk this tightrope and survive, but the Switch might be its toughest challenge to date in this regard.

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